Wargame Red Dragon Ash And Shadows Turkey



This thread is for discussions on balance changes for the A&S mod.

Ash & Shadows is an insane, ridiculous mod that's a lot of fun to play. It makes no pretentions towards being balanced when it is anything but (looking at you, Uralgraznomod!) Putting together an enemy deck without looking too hard at what you're facing can yield some surprises. The Iskander (an HE ATACMS style unit) was particularly unpleasant. 5,533 views Published on Feb 25, 2019 Ash & Shadows is a complete new feature overdose to the beloved Wargame: Red Dragon. Its adds new nations with hundreds of new units and tons of. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc. 1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand. In the Wargame series, there are many different types of weapon systems from small arms like the M16 to powerful Anti-tank rockets and missiles like the SMAW and the RBS 56. Each class of weapons has unique traits that make it better in specific situations or near useless in others, and each weapon system in turn has its own set of traits that can enhance the effectiveness of an already. Challanger 2, if you want a tank in a a deck that works well around it. On paper the M1A2 is the best heavy tankin the game though, but only american decks get it.Kyu-maru shiki is the best mixed deck heavy tank.


Balance change arguments can be made from;
Armory/hidden file mechanic theory and number presentations
Wargameor
Performance analysis from replays
Both have their strengths and weaknesses. The Weakness of #2 is that results are dependent on player skill levels and tactics Shadowsor

Wargame Red Dragon Ash And Shadows Turkeys

in the case of single unit matchups, it represents of individual units in a vacuum and does not account for higher levels effects that may occur on a complex field. The weakness of #1 is unit statistics alone to not give a perfect account of the capabilities of a unit under all conditions.
For example: The low autonomy of the Japanese heavy tanks. A problem for mobility on large maps, much less so for games on small maps.
So understand that 'balance' is an imperfect thing that varies with map size, available terrain, coalition composition and so on.
Generally, my preferred approach to issues of balance, ranked sequentially in preferred mechanism of change is;
1) Change cost
2) Change vet levels
3) Change availability
4) Change individual stats

Wargame Red Dragon Ash And Shadows Turkey Trot

5) Change weapon loadouts
And finally, some things are deliberately 'imbalanced'. Example: Poland and Czechoslovakia have, as a general rule, a rather inferior air-force. To balance this, polish and Czech planes tend to get both a cost and an availability/veteran buff to boost their competitiveness.
Ok. With all that said: Lets discuss units that are over or under-performing.So I had taken a 2week break from wargame and when I started playing a game, almost every game I inevitably get an ACCESS VIOLATION crash. It seems to be semi-random but it only happens when I am actually in a match (so I haven't crashed in lobbies, etc). I have no idea what could be causing it and I've never had this problem before. Nothing on my end has changed ( no new drivers, etc) and as far as I remember Wargame hasn't been patched recently so I'm really confused as to what's going on.
I've already tried reinstalling and verifying the game cache.

Wargame Red Dragon


DxDiag: http://puu.sh/o5c71/5eb7669181.txt
Option.ini: http://puu.sh/o5cco/a7c2f89848.ini
Crash Dumps: http://puu.sh/o6pmn/f8673f85f6.rar
http://puu.sh/o3jYC/4ebd826a9f.jpg
http://puu.sh/o5614/698a941386.png
http://puu.sh/o5614/698a941386.png

The error message comes after the game freezes, so I can't simply ignore it and continue to play.

Kenji Furuya Photo


Any help would be greatly appreciated.
Cheers,
Faust.